Introduction: Doraemon Flying Toy

About: I am from St. margaret's episcopal school, I like new things, my dream school is---MIT.

I am an 8th-grade student from St. Margaret's Episcopal School,CA.

To create a flying toy with the appearance of Doraemon, utilizing a rubber band as the power source. Incorporating the principles of unmanned helicopters' wings and utilizing 3D printing technology to produce the model framework, aiming to achieve short-distance flight.

Supplies

Step 1: Concept Design and Planning Phase:

·      Determine the dimensions, design, and visual appearance of the flying toy, drawing inspiration from Doraemon for the concept design.

·      Devise a rubber band propulsion mechanism, considering how to harness and release energy from the rubber band.

·      Understand the principles behind the wings of unmanned helicopters and contemplate their application in the toy's design.


Step 2: Fusion360 Modeling and Design Phase:

·      Utilize Fusion 360 software to create the model framework of the flying toy, encompassing wings and flight control components.

·      Account for rubber band placement and release mechanism in the model's detailed design.

·      Ensure the model's printability, refining and optimizing the design as necessary.


Step 3: 3D Printing Model Framework

·      Import the Fusion 360 design into the 3D printer software, perform slicing, and configure print parameters.

·      Employ a 3D printer to fabricate the model's framework components, including wings and supporting structures.

·      Guarantee print quality and accuracy, conducting post-processing if needed, such as trimming and sanding.


Step 4: Assembly and Debugging

·      Assemble the 3D printed model framework and rubber band power system.

·      Design and integrate a rubber band storage and release mechanism within the model framework, ensuring adequate energy storage.

·      Determine the rubber band's length, material, and its connection with other components of the flying toy.

·      Conduct testing, adjusting rubber band tension and release mechanism to ensure stable flight.

·      Conduct initial flight tests, observe flight performance, and make adjustments and optimizations as necessary.


Step 5: Flight Performance Testing

·      Perform flight performance tests in an open area or indoors, recording flight distance, altitude, stability, and related data.

·      Analyze flight data and make further adjustments and improvements to the design if required.


Step 6: Enjoy the Journey of Creation

·      Consider capturing the creation process and the final product through photos or videos to showcase the making and flight performance.

Following these steps, you will be able to create a distinctive Doraemon-themed flying toy that incorporates the principles of unmanned helicopter wings and a rubber band power system, achieving short-distance flight. Remember to maintain creativity and patience throughout the process and enjoy the journey of creation!


Make it Fly Student Design Challenge

This is an entry in the
Make it Fly Student Design Challenge