Introduction: Doraemon Flying Toy
I am an 8th-grade student from St. Margaret's Episcopal School,CA.
To create a flying toy with the appearance of Doraemon, utilizing a rubber band as the power source. Incorporating the principles of unmanned helicopters' wings and utilizing 3D printing technology to produce the model framework, aiming to achieve short-distance flight.
Supplies
Step 1: Concept Design and Planning Phase:
· Determine the dimensions, design, and visual appearance of the flying toy, drawing inspiration from Doraemon for the concept design.
· Devise a rubber band propulsion mechanism, considering how to harness and release energy from the rubber band.
· Understand the principles behind the wings of unmanned helicopters and contemplate their application in the toy's design.
Step 2: Fusion360 Modeling and Design Phase:
· Utilize Fusion 360 software to create the model framework of the flying toy, encompassing wings and flight control components.
· Account for rubber band placement and release mechanism in the model's detailed design.
· Ensure the model's printability, refining and optimizing the design as necessary.
Step 3: 3D Printing Model Framework
· Import the Fusion 360 design into the 3D printer software, perform slicing, and configure print parameters.
· Employ a 3D printer to fabricate the model's framework components, including wings and supporting structures.
· Guarantee print quality and accuracy, conducting post-processing if needed, such as trimming and sanding.
Step 4: Assembly and Debugging
· Assemble the 3D printed model framework and rubber band power system.
· Design and integrate a rubber band storage and release mechanism within the model framework, ensuring adequate energy storage.
· Determine the rubber band's length, material, and its connection with other components of the flying toy.
· Conduct testing, adjusting rubber band tension and release mechanism to ensure stable flight.
· Conduct initial flight tests, observe flight performance, and make adjustments and optimizations as necessary.
Step 5: Flight Performance Testing
· Perform flight performance tests in an open area or indoors, recording flight distance, altitude, stability, and related data.
· Analyze flight data and make further adjustments and improvements to the design if required.
Step 6: Enjoy the Journey of Creation
· Consider capturing the creation process and the final product through photos or videos to showcase the making and flight performance.
Following these steps, you will be able to create a distinctive Doraemon-themed flying toy that incorporates the principles of unmanned helicopter wings and a rubber band power system, achieving short-distance flight. Remember to maintain creativity and patience throughout the process and enjoy the journey of creation!
![Make it Fly Student Design Challenge](https://content.instructables.com/FG1/2ELX/LK8B1MKS/FG12ELXLK8B1MKS.jpg?auto=webp&crop=1240%2C600&frame=1&width=320)
This is an entry in the
Make it Fly Student Design Challenge
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